Maya Make Object Roll On Floor

Click create new empty layer icon in the render layer editor.
Maya make object roll on floor. Particles cannot collide with other particles. The object and curve on surface are now selected. By default maya automatically makes an object an active rigid body when you connect it to a field. You can make particle objects collide rather than pass through polygonal or nurbs surfaces.
3dmodeling 3danimation a quick and simple tutorial how to create fur in autodesk maya. Step six position using the scale rotate and move tools so that it sits at the end of the curve. You can then safely remove the rigid body physics if no. Click the create new layer and assign selected objects icon.
Select the object you want to animate along the path and click the curve on surface. Reflections on an object show among other. If this is the first layer you created the master layer will also become visible. Shiny objects reflect light directly.
To create a new layer with selected objects as members select your objects and do one of the following. Select soft rigid bodies create active rigid body. Select modify make live and then draw a curve on the plane. This will make positioning it easier.
Make an ik connecting the hip joint to ankle joint using the ik tool. Some surfaces are shinier than others for example a wet fish has a shinier surface than a dry leaf. Once your object has settled into position stop the animation select it and press ctrl a and select visual transform to apply the current location and rotation to the object. Specular highlights show the places on the object where the light sources are reflected at consistent angles.
Step five now go to object mode and select the model and go to modify center pivot. To create a rigid body from a single object select the object. Do one of the following. Either or both objects can be moving at the moment of collision.
To have multiple objects react as one rigid body you must create a rigid body from a hierarchy of objects. Depending on how shiny a surface is it reflects light in different ways. Rename this ik handle to ankle ik in the channel box. You can make a particle object collide with only one geometry object at a time.
Select animate motion paths attach to motion path. Matte objects diffuse light. Repeat the steps below if you need to make the particles collide with multiple objects. The object will fall assuming you haven t messed with gravity until it comes to rest naturally on the floor.
Before we start creating the iks make sure the tool option is set for sticky and the solver type is set to ikrpsolver to do this either double click on the tool icon in the menu tab or go skeleton ik handle tool option box. This will make positioning it easier. To create an empty layer do one of the following.